Import
Open an image or adopt a sprite that is already pixel art.
A local-first pixel art editor
Convert, edit, animate, and export sprites—with local processing, palette control, and tools built for game workflows.

Pixel art, not just bigger pixels
Dotchi starts from the full-resolution image, builds the grid, and keeps the result editable. Palette, layers, frames, and finishing remain in your hands.

A direct workflow
Open an image or adopt a sprite that is already pixel art.
Tune the grid, colors, layers, frames, and retouching in one editor.
Create PNGs, animations, spritesheets, and game-ready outputs.
Built for games
Organize documents by project, compare results, and export without losing the link to the source.
Frames, timing, onion skin, and GIF export with preserved duration.
Color control, harmonization, cleanup, and outline finishing.
QuickLook, restricted MCP integration, and optional on-device text AI.
Local-first
Dotchi requires no account, contains no telemetry, and sends no images or projects to external APIs. You choose where every project and export lives.
Read the privacy policyTrusted distribution
The official DMG is signed with Developer ID, notarized by Apple, and published with its SHA-256 checksum.
View download and integrity