A local-first pixel art editor

Turn images into real pixel art.

Convert, edit, animate, and export sprites—with local processing, palette control, and tools built for game workflows.

No accountLocal processingNotarized download
A creature converted into pixel art by Dotchi, shown enlarged
Real result1× and enlarged

Pixel art, not just bigger pixels

A result you can still control.

Dotchi starts from the full-resolution image, builds the grid, and keeps the result editable. Palette, layers, frames, and finishing remain in your hands.

Real pixel art enlarged six times without smoothing

A direct workflow

From reference to sprite in three steps.

Import

Open an image or adopt a sprite that is already pixel art.

Edit

Tune the grid, colors, layers, frames, and retouching in one editor.

Export

Create PNGs, animations, spritesheets, and game-ready outputs.

Built for games

Sprites, animation, tiles, and practical outputs.

Organize documents by project, compare results, and export without losing the link to the source.

Animation

Frames, timing, onion skin, and GIF export with preserved duration.

Palettes

Color control, harmonization, cleanup, and outline finishing.

Local workflow

QuickLook, restricted MCP integration, and optional on-device text AI.

Local-first

Your files remain yours.

Dotchi requires no account, contains no telemetry, and sends no images or projects to external APIs. You choose where every project and export lives.

Read the privacy policy

Trusted distribution

Signed and notarized.

The official DMG is signed with Developer ID, notarized by Apple, and published with its SHA-256 checksum.

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